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Kerbal space program 2 developers
Kerbal space program 2 developers




kerbal space program 2 developers

Assuming he was working on borrowed time, Falanghe thought it made sense to release Kerbal as quickly as possible, then update it as long as there was interest in the game. He was essentially a solo developer, with one other Squad employee acting as a producer for Kerbal Space Program.

kerbal space program 2 developers

But I fully expected that the project was going to be terminated very quickly." "I thought, if I'm lucky I'm going to get maybe six months to work on this they pull the plug and I need to start looking for something else. The first pitch for Kerbal Space Program was humble: you'd just build a rocket and see how high it could get before crashing back to the ground, then do it again. "So that's how it went." He's still baffled by that decision, but assumes that Squad's leaders were also tired of the grueling advertising business and thought it was worth trying something new. If you stay with us, we'll let you make your game,' Falanghe remembers. So he walked in one day determined to quit. He didn't like advertising, and the nonstop pace of the work was grinding him down. After taking a job at Squad straight out of college, essentially desperate for whatever he could get, Falanghe quickly found the work depressing. If you ever thought that it was strange that a marketing company with no videogames under its belt created one of the most important PC games of the decade, well, you're not alone-Falanghe thought it was strange, too, and he was the one who worked there. The unlikely origins of Kerbal Space Program






Kerbal space program 2 developers